Cascadia Writing
Fallout: Cascadia is a large scale, international, fan project for Fallout 4, which I have been part of the writing team for for the past year. Fallout 4 is a first and third person, meaning you can explore looking through the eyes of your character, or from an angle behind your character, action role-playing game set 210 years after a nuclear war ended an advanced, alternate United States. The project has been going since 2016, and has made a lot of progress recently.
What the project attempting to do with the project is essentially use some of Fallout 4s existing assets, such as houses, various enemies, armors, and weapons, combined with new assets of our own, as well as remade gameplay systems and a new story as well as a new map, to make a new game still set in the Fallout universe.
I was asked to join the writing team in late 2017, and since then I've written a lot for the project. However, I really hit my stride after new writing leads were appointed, as the previous leads and some of the previous writers had clashing ideas for the story, or weren't able to write due to school, their jobs, or families. With the new leads, I was able to get a good idea of when I was expected to be done with writing any given quest, but I also knew I had people I could go to to ask for help with editing my work, or just getting feedback.
If you want to learn more about the project, you can go to http://www.falloutcascadia.com/, although the website is currently being redone on our end, and will feature new information about the project. We've also recently started a writer's podcast, which talks about the narrative and characters of our game. You can find that here, https://soundcloud.com/falloutcascadia/. I'm going to be in the next episode, where we'll be discussing how questlines work, what to expect when it comes, and the kinds of towns you'll stumble upon in our game.
What the project attempting to do with the project is essentially use some of Fallout 4s existing assets, such as houses, various enemies, armors, and weapons, combined with new assets of our own, as well as remade gameplay systems and a new story as well as a new map, to make a new game still set in the Fallout universe.
I was asked to join the writing team in late 2017, and since then I've written a lot for the project. However, I really hit my stride after new writing leads were appointed, as the previous leads and some of the previous writers had clashing ideas for the story, or weren't able to write due to school, their jobs, or families. With the new leads, I was able to get a good idea of when I was expected to be done with writing any given quest, but I also knew I had people I could go to to ask for help with editing my work, or just getting feedback.
If you want to learn more about the project, you can go to http://www.falloutcascadia.com/, although the website is currently being redone on our end, and will feature new information about the project. We've also recently started a writer's podcast, which talks about the narrative and characters of our game. You can find that here, https://soundcloud.com/falloutcascadia/. I'm going to be in the next episode, where we'll be discussing how questlines work, what to expect when it comes, and the kinds of towns you'll stumble upon in our game.
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